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ComposedPhysicalObject Member List

This is the complete list of members for ComposedPhysicalObject, including all inherited members.

activationsPhysicalObject
addContact(ContactInfo *contact)PhysicalObject [inline]
addObject(PhysicalObject *object, real x, real y, real alpha)ComposedPhysicalObject
alphaPhysicalObject
alphaOldPhysicalObject
boxMaxPhysicalObject
boxMinPhysicalObject
ComposedPhysicalObject(std::string label="")ComposedPhysicalObject
ComposedPhysicalObject(real x, real y, real alpha=0, std::string label="")ComposedPhysicalObject
computeBox()PhysicalObject [inline, virtual]
computeDerivatives(GlobalContactInfoVector *globalContacts)PhysicalObject [virtual]
computeDerivativesWithoutContacts(ContactSolver *contactSolver)PhysicalObject [virtual]
computeInertia()PhysicalObject [inline, virtual]
computeMass(real density=ThyrixParameters::defaultDensity)PhysicalObject [inline, virtual]
computeMassProperties()ComposedPhysicalObject
computeMemberPositions()ComposedPhysicalObject
contactsPhysicalObject
controll()PhysicalObject [inline, virtual]
deleteContacts()PhysicalObject [virtual]
deleteObjects()ComposedPhysicalObject
detectContacts(PhysicalObject *object, GlobalContactInfoVector *contacts)ComposedPhysicalObject [virtual]
PhysicalObject::detectContacts(Border *object, GlobalContactInfoVector *contacts)PhysicalObject [inline, virtual]
PhysicalObject::detectContacts(Circle *object, GlobalContactInfoVector *contacts)PhysicalObject [inline, virtual]
PhysicalObject::detectContacts(CappedRectangle *object, GlobalContactInfoVector *contacts)PhysicalObject [inline, virtual]
detectInternalContacts(GlobalContactInfoVector *globalContacts)PhysicalObject [inline, virtual]
detectMouseContact(const Vector2 &rMouse, Vector2 &p, PhysicalObject *&object)ComposedPhysicalObject [virtual]
draw(GUI *gui)ComposedPhysicalObject [virtual]
drawContactForces(GUI *gui)PhysicalObject
externalForcePhysicalObject
externalTorquePhysicalObject
fillColorGraphicalObject
fillContactMatrix(ContactSolver *contactSolver, ContactInfo *contact)PhysicalObject [virtual]
GraphicalObject(Color outlineColor=GUI::colorBlack, Color fillColor=GUI::colorTransparent)GraphicalObject
IPhysicalObject
integrate(const Integrator &integrator)ComposedPhysicalObject [inline, virtual]
isCircle()PhysicalObject [inline, virtual]
labelPhysicalObject
mPhysicalObject
normalizeAlpha()PhysicalObject [inline]
nSensorsPhysicalObject [protected]
objectsComposedPhysicalObject
omegaPhysicalObject
outlineColorGraphicalObject
parentPhysicalObject
PhysicalObject(std::string label="", int nSensors=0, real saturationForce=0.5, Color outlineColor=GUI::colorBlack, Color fillColor=GUI::colorTransparent)PhysicalObject
rPhysicalObject
registerPrimitives(Simulator *simulator)ComposedPhysicalObject [virtual]
relativeAlphaPhysicalObject
relativeRPhysicalObject
resetSensors()ComposedPhysicalObject [virtual]
rOldPhysicalObject
rollback()ComposedPhysicalObject [inline, virtual]
sComposedPhysicalObject
saturationForcePhysicalObject
setColor(Color color)GraphicalObject [inline]
setFillColor(Color color)ComposedPhysicalObject [virtual]
setMass(real m)PhysicalObject [inline]
setOutlineColor(Color color)ComposedPhysicalObject [virtual]
setPosition(real x, real y)PhysicalObject [inline]
setSensor(ContactInfo *contact)PhysicalObject [inline, virtual]
setSensors()ComposedPhysicalObject [virtual]
setVelocity(real vx, real vy)PhysicalObject [inline]
vPhysicalObject
~ComposedPhysicalObject()ComposedPhysicalObject [virtual]
~GraphicalObject()GraphicalObject [virtual]
~PhysicalObject()PhysicalObject [virtual]

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