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PhysicalObject Member List

This is the complete list of members for PhysicalObject, including all inherited members.

activationsPhysicalObject
addContact(ContactInfo *contact)PhysicalObject [inline]
alphaPhysicalObject
alphaOldPhysicalObject
boxMaxPhysicalObject
boxMinPhysicalObject
computeBox()PhysicalObject [inline, virtual]
computeDerivatives(GlobalContactInfoVector *globalContacts)PhysicalObject [virtual]
computeDerivativesWithoutContacts(ContactSolver *contactSolver)PhysicalObject [virtual]
computeInertia()PhysicalObject [inline, virtual]
computeMass(real density=ThyrixParameters::defaultDensity)PhysicalObject [inline, virtual]
contactsPhysicalObject
controll()PhysicalObject [inline, virtual]
deleteContacts()PhysicalObject [virtual]
detectContacts(PhysicalObject *object, GlobalContactInfoVector *contacts)=0PhysicalObject [pure virtual]
detectContacts(Border *object, GlobalContactInfoVector *contacts)PhysicalObject [inline, virtual]
detectContacts(Circle *object, GlobalContactInfoVector *contacts)PhysicalObject [inline, virtual]
detectContacts(CappedRectangle *object, GlobalContactInfoVector *contacts)PhysicalObject [inline, virtual]
detectInternalContacts(GlobalContactInfoVector *globalContacts)PhysicalObject [inline, virtual]
detectMouseContact(const Vector2 &rMouse, Vector2 &p, PhysicalObject *&object)PhysicalObject [inline, virtual]
draw(GUI *gui)=0GraphicalObject [pure virtual]
drawContactForces(GUI *gui)PhysicalObject
externalForcePhysicalObject
externalTorquePhysicalObject
fillColorGraphicalObject
fillContactMatrix(ContactSolver *contactSolver, ContactInfo *contact)PhysicalObject [virtual]
GraphicalObject(Color outlineColor=GUI::colorBlack, Color fillColor=GUI::colorTransparent)GraphicalObject
IPhysicalObject
integrate(const Integrator &integrator)PhysicalObject [virtual]
isCircle()PhysicalObject [inline, virtual]
labelPhysicalObject
mPhysicalObject
normalizeAlpha()PhysicalObject [inline]
nSensorsPhysicalObject [protected]
omegaPhysicalObject
outlineColorGraphicalObject
parentPhysicalObject
PhysicalObject(std::string label="", int nSensors=0, real saturationForce=0.5, Color outlineColor=GUI::colorBlack, Color fillColor=GUI::colorTransparent)PhysicalObject
rPhysicalObject
registerPrimitives(Simulator *simulator)PhysicalObject [virtual]
relativeAlphaPhysicalObject
relativeRPhysicalObject
resetSensors()PhysicalObject [virtual]
rOldPhysicalObject
rollback()PhysicalObject [virtual]
saturationForcePhysicalObject
setColor(Color color)GraphicalObject [inline]
setFillColor(Color color)GraphicalObject [inline, virtual]
setMass(real m)PhysicalObject [inline]
setOutlineColor(Color color)GraphicalObject [inline, virtual]
setPosition(real x, real y)PhysicalObject [inline]
setSensor(ContactInfo *contact)PhysicalObject [inline, virtual]
setSensors()PhysicalObject [virtual]
setVelocity(real vx, real vy)PhysicalObject [inline]
vPhysicalObject
~GraphicalObject()GraphicalObject [virtual]
~PhysicalObject()PhysicalObject [virtual]

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