#include <Iunctus.h>
Inheritance diagram for Iunctus:
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Definition at line 15 of file Iunctus.cpp. References build(), controller, and eye. |
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Definition at line 22 of file Iunctus.cpp. |
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Transmits perceptual information to the controller and gets motor information from it. To be overridden by agents or other objects with self-generated movement. Reimplemented from PhysicalObject. Definition at line 143 of file Iunctus.cpp. References RandomController::advanceTime(), controller, Controller::getOutput(), ArticulatedLimb::links, myBody, Circle::R, real, ArticulatedLink::theta0, ArticulatedLink::theta0Max, ArticulatedLink::theta0Min, Vector3::x, Vector3::y, and Vector3::z. |
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Delete the contacts of the object. Reimplemented from ArticulatedAgentBase. Definition at line 26 of file Iunctus.h. References PhysicalObject::deleteContacts(), ArticulatedAgentBase::deleteContacts(), and eye. |
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Calls the draw methods for the body and the limbs. Reimplemented from ArticulatedAgentBase. Definition at line 191 of file Iunctus.cpp. References PhysicalObject::alpha, ArticulatedAgentBase::draw(), GUI::drawLine(), M_PI, myBody, Circle::R, PhysicalObject::r, real, Vector2::x, and Vector2::y. |
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Definition at line 123 of file Iunctus.cpp. References controller, ArticulatedLimb::links, Controller::setInput(), ArticulatedLink::theta, ArticulatedLink::theta0Max, and ArticulatedLink::theta0Min. |
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Definition at line 35 of file Iunctus.h. Referenced by controll(), Iunctus(), and proprioception(). |
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Definition at line 20 of file Iunctus.h. Referenced by build(), deleteContacts(), IunctusSimulator::detectContacts(), and Iunctus(). |
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Definition at line 19 of file Iunctus.h. Referenced by build(), controll(), and draw(). |
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